

This is especially notable during moments near Toluca Lake, where the water can be seen abruptly ending, as if it flowed off the edge of the world. Without that fog, one can see where parts of the game world have not been finished and were left to end in nothingness. Though not so necessary on the PS2, it did mean the developers wouldn’t have to create environments with significant draw distances. Team Silent couldn’t render a huge town in an expansive world, so it enshrouded everything in an obscuring haze to cover up what couldn’t be rendered.

It’s common knowledge that the fog of the first Silent Hill was an ingenious response to the technical limitations of the era.
